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Classes
[Warrior] [Knight] [Templar] [Magician] [Illusionist] [Warlock] [Cleric] [Bard] [Shaman] [Thief] [Martial Artist] [Blade Dancer] [Hunter] [Engineer ] [Ranger]


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Main article: Class Branches

Classesin Eden Eternal, like in many MMORPG's, are what define your skills, what weapons and armor you use, and your gameplay style. Unlike many games, however, where classes are permanent and unchangeable, in Eden Eternal, you can change from any class (providing you have unlocked the class) at any time out of combat, giving a uniqueness to the game and to its combat system that no other game out there currently has. There are 15 classes in Eden Eternal, and three main class branches, also known as class types. These class types follow the basic archtypes seen in many MMORPG's, detailed in the Class Branches section.

Within each of these branches lies three classes. These three classes are separate from each other, but retain the same basic gameplay style as the branch, as well as the common skills and certificates that the branch shares. Despite three classes all residing in the same branch, each class still manages to be be unique and different from its fellows, containing a set seperate set of class skills, powerful abilities, and Class Talents, passive abilities to upgrade the class. Each class has an XP counter of their own, and only by transforming into that class and gaining XP in that classes form you can you level the class up. However, no matter which class you are, you still gain character XP, which is separate from the Class XP you gain to level up each class. Character XP levels your Character level, or your overall level in the game. This determines overall how powerful you are. The power of the common skills gained from being in a class branch are based on this overall character level. Your class level cannnot exceed your character level. Because you can play and maximize all classes on one character- all 15 different classes, you do not need to make multiple characters to try all the classes!

Basic Classes and Class Types (summary)Edit

Note: DPS stands for damage per second.

Tank Archetypes (Melee & Defense)Edit

Tank

Also known simply as Defense, Tanks focus on protecting allies by provoking monsters, and using their natural defense and buff skills to their advantage, as well as strong melee attacks and AOE's to dish out damage to monsters. All Tank Archetypes wear heavy armor and benefit the most from Defense and Strength.

Warrior: One of two starting classes. Warrior, relies on heavily fortified and upgraded heavy armor to absorb maximum damage in combat. An ideal class for players to become accustomed to Eden Eternal. [1] Warrior's focus on using slower weapons. Humans focus on Axe (2H) and Zumi focus on using clubs (1H) and Anuran focus on using greatswords (2H).

Knight: The knights motto is cliché but dangerous, the best defense is a good offense. They are specialists of dodging and blocking attacks while maintaining a relentless assault on their foe. This is a tank that will wreck all in his path if left unchecked. [2] Knight's focus on using One handed weapons. Humans focus on Rapiers (1H), Zumi focus on swords (1H), and Anuran focus on all 1H bladed type weapons.

Templar: A third tank class relies on faith in the gods to sustain him in battle. Not only do these tanks possess near endless stamina, they also unleash magical holy hell on their surroundings, making them a danger to heavy tanks and squishy casters alike. [3] Templar's focus on using a one handed weapon and a shield. (off hand). Zumi and and Anuran focus on using Maces as their one handed weapon.

Rogue Archetypes (Melee DPS)Edit

EE Classes melee dps

Rogues types, called Melee DPS in Eden Eternal, focus on powerful melee effects. Rogue types wear light armor and benefit the most from Agility and Strength.

Thief: The thief is a sharp dagger wielding poster child of melee DPS. They move quickly, attack even faster, and have enough utility such as stealth to live to strike the enemy's backline a second time. Thieves focus on dual wielding and daggers.[4]

Martial Artist: The martial artist is second to none in hand to hand combat. Though not as wiley as a thief when it comes to escaping, the martial artist will devastate his or her foes faster than their foes can counteract the martial artist's rampage. Martial artist focuses on Fists.[5] Martial Artist's mainly focus on using the Cestus.

Blade Dancer: The third option in the rogue line is very unlike the previous two. Carrying the background of a bard, the blade dancer plays a hybrid role of melee DPS and party attack bonuses. Having one in a group is truly a deciding factor in the tides of battle.[6] Blade Dancer's mainly focus on swords, but they use all types of 1 H bladed weapons.


Ranged Archetypes (Ranged DPS)Edit

RangedDPS

Ranged Archetypes focus on using projectile weapons and wear light armor. They benefit the most from Agility and Strength.

Hunter: The hunter puts the oomph into Ranged DPS. A skilled assassin, these champions of the bow mortally wound their opponent with unexpected opening attacks and leave their victims to die slowly as they futilely attempt to escape at the paws of the hunter's pet tiger.[7] Hunter's focus on using Bow's.

Engineer: These rocketmen have dedicated their keen sense of aim and skilled hands towards technology, allowing them to master explosive grenades while enhancing their capabilities beyond mere mortals by encasing themselves in iron suits. Power Ranger fans, your MMO has arrived.[8] Engineer's focus on using Guns.

Ranger: The ranger is the fast attacking, heavy crit focused version of the Hunter. They don't rely as heavily on surprise opening attacks as they can cut down a fully aware opponent so long as they wield distance as their weapon.[9] Ranger's weapon focus is bows, just like the hunter, rangers specialize in trying to kill their opponents swiftly.

Healer Archetypes (Support/Healer)Edit

Support

Healers focus on healing and buffing their allies, although they can also deal magical damage. Clerics wear cloth armor, while Bards and Shamans wear light armor. Healers benefit the most from Wisdom and Intellect.

Cleric: Masters of party support, the Cleric is knowledgeable in the art of healing, removing debuffs, and preventing allies from taking damage in the first place. This high demand class also specializes in bringing fallen allies back to life, and fortifying them with long duration stat bonuses.[10] Clerics focus on using Maces.

Bard: The bard is a much more dynamic party support counterpart to the cleric. Bard's can change their tune at a moment's notice to provide whatever the party requires, at vital turning points in battle.[11] Bard's focus on using Guitars.

Shaman: Shamans commune with spirits of the ancients, summoning them to grant their allies with immensely powerful protection charms. A true master of shamans may even be capable of creating an artificial casing to hold the power of these spirits in a physical form, towering over a battlefield and causing immense damage to all who oppose it.[12] Shaman's focus on using staves.


Magical Archetypes (Magical DPS)Edit

MagicDPS

Magical Archetypes use cloth armor and benefit the most from Intellect.

Magician: The magician is the second of the two starting classes. They are masters of every element. A truly wise magician will study the weaknesses of each monster and player and unleash the elemental power necessary to focus and destroy those weaknesses. Their powers allow for immense burst damage if left alone and reasonably strong damage over time skills for when the magician is forced to stay on the run.[13] Mage's focus on using Staves.

Illusionist: The illusionist is similar to a bard, but much more offensive focused. These jesters of the battlefield confuse and weaken their enemies to the point of near immobilization, then swiftly maximize the power of their carry allies to finish said enemies off.[14] Illusionist's focus on using grimories(Also known to be called books by few people in-game.).

Warlock: The warlock is a magician that has succumbed to the lure of dark magics. While these magics tend to be overwhelmingly powerful, they carry great personal risk to the warlock who attempts to harness them. Only a focused and clear mind can harness the power of the warlock without destroying themselves.[15] Warlock's focus on using grimories.

Advanced Class ChartEdit

Eden eternal class advancment

Archetypes in DungeonsEdit

Like in my other MMORPGs, Eden Eternal uses a role system consisting of a Tank role, Healer role and Damage Dealer role (also known as DPS, DPSer or DD).

The Tank role is taken by characters of the Tank archetype. These players focus on defensive abilities and protecting their allies (specially the healers) from enemy attacks. The more things beating you in a dungeon the better.

In turn, the Healer role, taken by Clerics, is to keep the Tank and the rest of the party alive by focusing on mending wounds and buffing their allies.

Even though Shamans and Bards (the other two classes of the Healing and Support Branch) can heal, they're not as focused as Clerics and may not be able to heal their group through high difficulty dungeons alone. However, these two can assist other healers or play the role for easier dungeons.

As for Damage Dealers; The Magic, Melee, and Ranged DPS Branches excel in dealing damage. However, what they do in damage they lack in defense. It's recommended they let Tanks take the hits in a dungeons, specially waiting one second or two before attacking to let them build Malice .: IE: let the Tanks do their job! [16]


ReferencesEdit

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