Engineer is a class in the Ranged DPS branch.
Engineers are masters of machinery and efficiency both in life and in combat. When not blueprinting intricate plans for new and improved armors and explosives, engineers can be found meticulously practicing and re-practicing their best battle moves. Utilize the power of advanced technology! Their clothes are made of metal from scrap parts they found, they made it themselves! They can make something out of nothing, they are highly skilled with machines for whatever the setting!
Traits[]
Class traits[]
Icon | Trait |
---|---|
Artillery Gun Expert Increases P-ATK and M-ATK +15% when equipped with an Artillery Gun. | |
Light Armor Mastery Can wear Light Armor. |
Racial traits & stat modifiers[]
Race | Icon | Trait | HP | MP | STR | AGI | INT | WIS | LCK |
---|---|---|---|---|---|---|---|---|---|
Human | Metal Asylum Received P-DMG -5% |
107% | 101% | 107% | 112% | 100% | 100% | 124% | |
Zumi | Magic Iron Hide Received M-DMG -5% |
100% | 111% | 105% | 112% | 100% | 100% | 126% | |
Anura | Ancient Turbo Move SPD +5% |
112% | 95% | 107% | 116% | 100% | 100% | 120% | |
Ursun | Cannon Control Attacks have a 2% chance to Pierce Resistance -10 pts, effective 6 seconds. |
114% | 97% | 110% | 112% | 100% | 100% | 121% | |
Halfkin | Petite Advantage EVA +30% |
98% | 117% | 105% | 113% | 100% | 100% | 125% |
Skills[]
Class skills[]
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
Heavy Artillery | 5 | Bow/Artillery Gun | Instant | 4 sec. | Increases P-ATK +X points. Damages an enemy and Stuns the enemy for 3 seconds. | |
Debug | 10 | None | Instant | 6 sec. | Randomly removes 2 debuffs from a target. | |
Brain Drain | 15 | Bow/Artillery Gun | Instant | 6 sec. | Increases P-ATK +X points. Damages a single enemy and reduces its M-DMG -10% for 12 seconds. Stacks up to 3 times. | |
Black Explosive | 20 | Gun | 1.5 sec. | 0 sec. | Increases M-ATK +X points. Deals Fire damage to all enemies within 20 feet. If Oil Bomb is in effect, additional damage will be dealt. Only available in Mecha State. | |
Cyber Up | 20 | None | Instant | 6 sec. | Glossy metal encases you, transforming you into a combat-hungry Mecha warrior. Increases your HP +X and reduces received Damage -X points. | |
Oil Bomb | 20 | Artillery Gun | Instant | 1.5 sec. | Increases P-ATK +X points. Causes +X damage per second on all targets within 20 feet for 8 seconds. Stacks up to 3 times. Only available in Mecha State. | |
Slime Explosives | 30 | Artillery Gun | 1.5 sec. | 10 sec. | Increases M-ATK +X points. Deals Nature damage to all enemies within 20 feet and immobiles them for 6 seconds. If the caster receives any damage, the effect is cancelled. Only available in Mecha State. No effect on boss monsters. | |
Armor Repair | 40 | None | 1.5 sec. | 0 sec. | Heals +X HP. Only available in Mecha State. | |
Missile Destruction | 50 | None | Instant | 4 sec. | Summon a self-destructing Nano Robot to fight at your side. Damage dealt by self destruction correspond to your skill level. This pet can't be upgraded with item. | |
Super Iron Man | 60 | None | 2.5 sec. | 120 sec. | Ignite the power of metal armor, Increases HP +X and all stats by X points. Also, double the power of Black Explosive and Slime Explosives for 30 seconds. |
Regular skills[]
These skills are available to all classes in the Ranged DPS class branch.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
Precise Shot | 1 | Ranged Weapon | 0 sec. | 2 sec. | Increases P-ATK +X points. Damages an enemy and decreases Move SPD -30%. Lasts 6 seconds. No effect on boss monsters. | |
Perforation | 3 | Ranged Weapon | 0 sec. | 2 sec. | Inflicts +X damage per second to an enemy and lowers the enemy's MP by -X. Lasts 12 seconds. | |
Kneecapped | 5 | Ranged Weapon | 0 sec. | 20 sec. | Immobilizes the target for 6 seconds and increases received damage by +X points. No effect on boss monsters. | |
Wild Will | 7 | None | 0 sec. | 60 sec. | Increases your CRIT Rate +X points for 30 seconds. | |
Eagle | 9 | None | 0 sec. | 60 sec. | Increases your ACC +X points and ATK SPD +X points for 30 seconds. |
Racial skills[]
These skills are available to all classes in the Ranged DPS class branch, but depend on the character's race.
Race | Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|---|
Human | Soul Destruction Arrow | 45 | Ranged Weapon | 0 sec. | 6 sec. | Increases the caster's P-ATK by +X and decreases the targeted enemy's MAG by -X and their Pierce Resistance by -10% for 10 seconds. | |
Human | Flame Bomb | 60 | Ranged Weapon | 0 sec. | 6 sec. | Increases the caster's M-ATK by +X and deals Fire DMG to the targeted enemy. Also deals X Fire DMG to all party members within 10 feet of the target for 6 seconds. | |
Zumi | Swift Attack Stance | 45 | Ranged Weapon | 0 sec. | 30 sec. | Increases the caster's ATK SPD by X and the caster's Triple Hit chances by +50% for 12 seconds. | |
Zumi | Battery and Assault | 60 | None | 0 sec. | 10 sec. | Sets up a battery that increase the caster's P-ATK by X and roots the caster in place for 60 seconds. | |
Anuran | Bloodthirsty Badge | 45 | Ranged Weapon | 1 sec. | 60 sec. | Increases the caster's ATK SPD by +X and heals the caster for 4% of their DMG done. This lasts for 20 seconds. | |
Anuran | Dark Summons | 60 | None | 2 sec. | 20 sec. | Summons a Darkpool Spirit to fight for the caster. The level of the Darkpool Spirit will be the same as the class level of the caster. This summon will lasts for 2 minutes, but will not work in more than one battle. It can decrease Move SPD of all enemies within 15 feet by -70%. Cannot be summoned alongside any other summoned pets or monsters. | |
Ursun | Spread Shot | 45 | Ranged Weapon | 0 sec. | 8 sec. | Increases the caster's P-ATK by +X and deals DMG to all enemies in a 15-foot, fan-shaped area, knocking them 10 feet back. Does not work on boss monsters. | |
Ursun | Wind Dragon Shot | 60 | Ranged Weapon | 0 sec. | 6 sec. | Increases the caster's P-ATK by +X and deals damage to enemies within X meters within the target's straight-line direction. | |
Halfkin | Sniper Shot | 45 | Ranged Weapon | 3 sec. | 20 sec. | Increases the caster's P-ATK by +X and deals DMG to a single, targeted enemy within 60 feet. Also Stuns the targeted enemy for 6 seconds. | |
Halfkin | Machine Gun Emplacement | 60 | None | 2 sec. | 20 sec. | Summons a Battle Machine Gun to fight for caster. The level of the Battle Machine Gun will be the same as the class level of the caster. This summon will lasts for 2 minutes, but will not work in more than one battle. The Battle Machine Gun automatically Triple Hits when attacking. Cannot be summoned alongside any other summoned pets or monsters. |
Certificates[]
Icon | Name | Level | Effect |
---|---|---|---|
Lens Optics I | 10 | ACC +10% | |
Turbine Dynamics I | 20 | CRIT Rate +5% | |
Shake Sonar Study I | 30 | Attacking has a 1% chance to Stun the target; lasts 3 sec. Doesn't affect Bosses. | |
Lens Optics II | 40 | ACC +15% | |
Turbine Dynamics II | 50 | CRIT Rate +10% | |
Shake Sonar Study II | 60 | Attacks have a 2% chance of Stunning target; lasts 3 sec. Doesn't affect Bosses. |
Knowledge Tree[]
Gameplay commentary[]
Cyber Up, Engineer's most remarkable ability, is very unique in that it can turn it from a single-targeting, fast-attacking class, to a very powerful, almost Tank-like AOE-damaging class with slower attack speed. Because of this, Engineers are a great addition to a party short on roles. Their ranged abilities are also useful for fighting bosses with AOE effect skills, as well as Bosses that have very powerful area effects, making Engineer one of the most versatile classes.
Efficiency[]
Much like a class from the Tank Branch, Enginneer's mecha mode and AOE abilities work best in a party or a "duo" with a healer. This way you can gather a large number of mobs (and stay healed up) before taking them out, allowing you to get 5+ monsters in one run. One of the best healers (currently) to "duo" with would be a Bard. This is because Bards can heal you and themselves with their party healing ability, apply buffs, and attract aggro and apply DPS on monsters with their AoE ability, Burning Metal. Because of this, Bard and Engineer are a powerful XP-gaining force, one of the best together in the game.
Skills[]
Despite most of Engineer's skills being based on Cyber Up/Mecha mode, Engineer's two combat skills are very deadly and unique as well. With the application of the Ranged DPS Class skills in addition to Engineer skills, Engineer is a force to be reckoned with. Although Heavy Artillery (a 3-second stun that does damage) and Brain Drain (a 12-second magic damage debuff for target that also does damage) are simple, they are what make the Engineer so strong. By alternating between these abilities and the ranged DPS branch skills, their damage is very good. Furthermore, the chances that a monster will ever be able to hit them is very low. They can also use their skill Debug to remove debuffs from party members.
The Cyber Up skills are also very unique. Cyber up lets you turn into a mini-tank, with many AOE abilities. To start out with, you have the powerful ranged DPS applying Oil Bomb, which stacks up to three times. This skill is in general the only skill you will use for mob killing due to it's Instant cast speed and high damage with each application), and is great for attracting aggro and mobs to you because of this- it's also a ranged area affect.
The second ability is Black Explosive. Black Explosive does a great deal more damage than Oil Bomb, but is best used only after Oil Bomb has been stacked three times as It does much more damage when a target is under the Effect of Oil Bomb (more stacks of Oil Bomb= greater damage). However, It has a slow cast speed and isn't worth casting unless Oil Bomb has been stacked three times or so. Also because of it's slow cast speed, Black Explosive is not used on regular mobs: it is much easier to cast Oil Bomb three or four times.
Slime Explosive is a very damaging ability, more damaging than Black Explosive used without Oil Bomb being stacked. Slime explosive has the same kind of range as all the other AOE abilities engineer has: however, Slime explosive also immobilizes the targets in the blast for 6 seconds, or until they take damage. This is a very useful ability that can be used in many situations: however, it is mostly only good for the beginning of the fight, as the ability has a slow cast speed like Black Explosive, and Slime Explosive only stops targets from moving, and doesn't stun them, meaning if you Slime targets at close range, they can still hit you. However this can attract aggro and let a healer run away, as well if used correctly let you run away as well.
Repair is a very useful ability that allows Engineer to become more self sufficient at level 40. Armor Repair lets an Engineer heal themself- it can also be cast IN combat, which can help an Engineer a lot.
Trivia[]
- The Cyber Up transformation makes the character look very similar to the superhero Iron Man (a fictional character in Marvel Comics Universe) color scheme and body, with a Gundam face (Mobile Suit Gundam series).
- Male Human Mecha looks more like Ironman, while Female Human Mecha Mode looks more like Gundam—although there are elements of each in both as said above.
- If you equip the level 27 trophy Ulicul's Compass (dropped from the first boss in Eroda) and you are in "Cyber Up" mode, then when the trophy's random occurrence is triggered, it will not only remove your "Cyber Up" mode, but also not give you the shapeshift form for more P-ATK.