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Ulta Hall stands stately and tall in the Valley of Kings, guarded by Torturra. The Carmela Gang plotted to steal a holy sword hidden there, but the Eternal Guardians heroically thwarted their efforts.


Unwilling to give up so easily, the Gang redoubled their efforts to retrieve the sword. Rumor has it they plan to put the holy guards under an evil spell.

–In-game description

Ulta Hall is a dungeon located in the northwestern corner of the Valley of Kings.

A gang of thieves known as the Carmela unearthed the ruins of Ulta Hall in search of the sacred sword hidden within. Ancient spirits warned the Village Elder of Garden about the bandits, and the Village Elder has now sent you on a quest to defeat the Carmela within the ruins of Ulta Hall.

Monsters[]

Common[]

Icon Name Lv Type BP Drops
M047 Carmela Tomb Raider 37 Common
HP Potion III
MP Potion III
Fearless Belt
Desert Boots (Level 38)
Revival Gloves
Moon Shell Ring
Guard Scroll Lv40
M058 Carmela Robber Leader 37 Common
HP Potion III
MP Potion III
Revival Crown
Fearless Helmet
Revival Belt
Silver Throwing Axe
Guard Scroll Lv40
M011 Carmela Totem Master 37 Common
HP Potion III
MP Potion III
Fearless Armor
Desert Band
Art Cape
Element Necklace
Power Scroll Lv40
M078 Awoken Bronze Statue 37 Common
HP Potion III
MP Potion III
Desert Brigandine
Desert Feather Hat
Revival Boots
Electric Guitar
Power Scroll Lv40
Painting: Ulta Hall
M080 Saw Tooth Dragon 37 Common
HP Potion III
MP Potion III
Revival Vestment
Fearless Gauntlets
History Cape
Guard Bayonet
Power Scroll Lv40
Painting: Ulta Hall
M034 Activated Safeguard 37 Common
HP Potion III
MP Potion III
Fearless Boots
Desert Gloves
Crystal Ring
Type STF 200
Guard Scroll Lv40
Painting: Ulta Hall

Bosses[]

Icon Name Lv Type BP Drops
M048 <Carmela Supervisor>
Kenny
37 Boss Strike Lightning Holy
HP Potion III
MP Potion III
Skin Peeling Knife
Sharp Bow
Knight Mace
Power Scroll Lv40
Craftsman Mysterious Box 1
Merchant Mysterious Box 1
Kenny's Pickaxe
Kenny's Hidden Black Robe
Kenny's Harquebusier Helmet
Kenny's Secret Magic Control
Kenny's Shell Hat
M080 <Ancient Dragon>
Tiamat
37 Boss Pierce Fire Ice
HP Potion III
MP Potion III
Iron Smasher
Guard Bayonet
Beast Shell Cutlass
Type STF 200
Guard Scroll Lv40
Craftsman Mysterious Box 1
Merchant Mysterious Box 1
Tiamat's Cracked Dragon Scale
Tiamat's Shout
Tiamat's Belt
Tiamat's Dragon King Totem
Tiamat's God Belt
M046 <Carmela Leader>
Snap Turtle Gamera
37 Boss Strike Ice Lightning
Potent HP Potion III
Potent MP Potion III
Illustration Wand
Silver Throwing Axe
Rock-Cutting Sword
Iron Smasher
Power Scroll Lv40
Craftsman Mysterious Box 1
Merchant Mysterious Box 1
Gamera's Voodoo Essence
Thunder Attack-Carmela's Sword
Carmela's Tooth Greaves
Carmela's Night Tooth Shadow
Carmela's Leader Gauntlets

Strategy[]

Kenny[]

Kenny is a "tank-and-spank" fight; just send in your tank and keep healing. He will start the battle with two trash mobs, but you can pull them before you pull Kenny since the three aren't linked. You can also just AoE them down after starting the fight, though this is not recommended if your healer or tank is undergeared. When Kenny's HP reaches roughly 40%, he will start cleaving everyone in your group. The easiest way to handle this is to simply have everyone start using healing potions, and the healer to continue healing the tank as usual.

Tiamat[]

Tiamat, much like Kenny, is a "tank-and-spank" fight. In fact, you'll probably have more trouble with the dragon mobs before Tiamat than you will with Tiamat himself.

Snap Turtle Gamera[]

It is preferable to have a team of ranged damage dealers for Gamera, since he applies two debuffs to people within melee (AoE) range. One debuff causes players to take damage when they hit the boss, and the other debuff causes players to heal the boss when they hit him. If you have any melee range players apart from the tank, they're going to have to run in and out a whole lot and probably not do very much damage.

The tank must stop attacking whenever they get a debuff, the ranged damage dealers must stay out of the AoE range. Be careful with aggro as well, so that the damage dealers can avoid pulling the boss from the tank when the tank stops attacking.

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