Magician is a Magic DPS class in Eden Eternal. It is available at character creation.
Traits[]
Class traits[]
Icon | Trait |
---|---|
Staff Expert Magicians treat the P-ATK and M-ATK bonuses on staffs as 15% higher. | |
Cloth Armor Mastery Magicians wear cloth armor. |
Racial traits & stat modifiers[]
Race | Icon | Trait | HP | MP | STR | AGI | INT | WIS | LCK |
---|---|---|---|---|---|---|---|---|---|
Human | Essentials of Casting Cast SPD +5% |
97% | 121% | 100% | 106% | 125% | 100% | 112% | |
Zumi | Magical Reflexes EVA +30% |
91% | 131% | 100% | 109% | 122% | 100% | 112% | |
Anura | Tribal Melee Parry +10% |
101% | 114% | 100% | 106% | 128% | 100% | 109% | |
Ursun | Godly Skin Resist elemental damage +5% |
103% | 117% | 100% | 106% | 122% | 100% | 115% | |
Halfkin | Affinity Magic M-CRIT DMG +20% |
90% | 137% | 100% | 106% | 125% | 100% | 112% |
The following stats are important for Magicians:
- Agility, for Cast SPD, EVA, and Parry
- Intellect, for M-ATK
- Luck, for M-CRIT rate and ACC
- M-CRIT DMG
Skills[]
Class skills[]
These are the skills that can be casted by Magicians. Almost all Magician skills are elemental types. Magician has many burst damage abilities, that can be linked in combination for huge damage output, as well as some moderate DPS abilities. They also have access to some powerful AOE and battlefield control abilities, like freezing monsters, as well as a few useful buffs and teleports.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
Lightning Bolt | 1 | None | Instant | 3 sec. | Increases M-ATK +X points. Deals Lightning damage to an enemy and has a 25% chance to Knock Down an enemy under the Winter Chill effect. Lasts 6 seconds. | |
Snow Storm | 5 | None | 2 sec. | 0 sec. | Increases M-ATK +X points. Deals Ice damage to all enemies within 20 feet and Immobilizes them for 3 seconds. No effect on boss monsters. | |
Spatial Conversion | 10 | None | 5 sec. | 0 sec. | Not available during combat Teleports you and any party members in the same map back to your Checkpoint. | |
Hell Fire | 15 | None | 2 sec. | 0 sec. | Inflicts +X Fire damage per second to a 20-foot target area for 12 seconds. | |
Ice Shield | 20 | None | 2.5 sec. | 0 sec. | Grants you an Ice Shield for 30 seconds, increasing your DEF +X points. Also has a 20% chance to freeze any attacking enemy, reducing its Move SPD -30% for 6 seconds. | |
Element Guardian | 25 | None | 1.5 sec. | 0 sec. | Increases a target's Fire, Ice, and Lightning Resistance +10 points for 30 seconds. Also deals +X bonus Fire, Ice, and Lightning damage. | |
Resistance Collapse | 30 | None | Instant | 30 sec. | Lowers a target's Fire, Ice, and Lightning Resistance -10 points for 18 seconds and reduces the target's P-Healing -X points. | |
Fog | 40 | None | 2 sec. | 0 sec. | Cannot be cast in combat. Makes you Invisible; you also recover +X MP every 2 seconds. | |
Extreme Magic | 50 | None | Instant | 0 sec. | Increases caster's M-ATK by +X; lasts 12 seconds. Stacks up to 3 times. Only effective on the next attack; disperses after next attack. | |
Fusion Reaction | 60 | None | 6 sec. | 20 sec. | Increases M-ATK +X. Deals fire damage to a 20-foot target area and an extra X fire damage. Lasts for 5 seconds. |
Regular skills[]
These skills are available to all classes in the Magic DPS class branch.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
Fire Bomb | 1 | None | 1.5 sec. | 0 sec. | Increases M-ATK +X points. Deals Fire damage to an enemy with a 15% chance to Stun the enemy for 3 seconds. | |
Winter's Chill | 3 | None | 1.5 sec. | 0 sec. | Deals a target Ice damage +X points per second over 12 seconds, reducing target's Move SPD -10%. Stacks up to 3 times. | |
Lightning Web | 5 | None | 0 sec. | 6 sec. | Increases M-ATK +X points. Deals Lightning damage to all enemies within 15 feet. | |
Magic Boost | 7 | None | 0 sec. | 60 sec. | Increases your INT +X points and Cast SPD +X points for 30 seconds. | |
Dimensional Jump | 9 | None | 0 sec. | 6 sec. | Teleports the caster 20 feet forward. Also increases the caster's EVA +X points. |
Racial skills[]
These skills are available to all classes in the Magic DPS class branch, but depend on the character's race.
Race | Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|---|
Human | Quick Escape | 45 | None | 0 sec. | 30 sec. | Increases the caster's Move SPD by +40% for 6 seconds, then heals the caster for +X HP. | |
Human | Purification | 60 | None | 0 sec. | 20 sec. | Clears negative status effects on the caster and restores X MP to the caster every second for 6 seconds. | |
Zumi | Soul Explosion | 45 | None | 0 sec. | 12 sec. | Increases the caster's M-ATK by +X and deals Fire DMG to all enemies within 15 feet, knocking these enemies back and decreasing their Move SPD by -30% for 3 seconds. | |
Zumi | Perfect Disguise | 60 | None | 0 sec. | 10 sec. | Transforms the caster into a box, increasing their DEF by +X and reducing their P-DMG by -50% and their Move SPD by -20%. Lasts for 10 seconds. This effect is cancelled after attacking. | |
Anuran | Sirocco | 45 | None | 2 sec. | 8 sec. | Increases the caster's M-ATK by X and deals Natural Damage to enemy targets within a 60 meter radius of the target's straight-line direction, and an additional Stun effect, lasts for 5 seconds | |
Anuran | Energy Drain | 60 | None | 0 sec. | 60 sec. | Restores +X MP to the caster whenever they attack or use a skill. Lasts 20 seconds. | |
Ursun | Terrifying Regeneration | 45 | None | 0 sec. | 60 sec. | Heals the caster for +X HP per second for 10 seconds. Whenever a lower level enemy attacks the caster, they are inflicted with the Fear status for 3 seconds. | |
Ursun | Gravity Shield | 60 | None | 0 sec. | 45 sec. | Reduce the ATK SPD of all enemies within 15 feet by -X points and their P-ATK by -X points for 15 seconds. | |
Halfkin | Icicle Shield | 45 | None | 2 sec. | 180 sec. | Inflicts the Winter's Chill status, for 12 seconds, on enemies that attack the caster. Lasts for 2 minutes. The DMG of Winter's Chill is based on the level of Icicle Shield. | |
Halfkin | Fade Away | 60 | None | 0 sec. | 60 sec. | Reduce the caster's Malice by -X whenever they attack or use a skill. Lasts for 30 seconds. |
Certificates[]
Icon | Certificate | Level | Effect |
---|---|---|---|
Quiet Wrath I | 10 | Decreases Malice caused by attacks by -5% | |
Element Fusion I | 20 | M-CRIT Rate +5% | |
Sorcery Knowledge I | 30 | INT +10% | |
Quiet Wrath II | 40 | Decreases Malice caused by attacks by -8% | |
Element Fusion II | 50 | M-CRIT Rate +10% | |
Sorcery Knowledge II | 60 | INT +15% |
Certificate Bonuses[]
Certificate bonuses are bonuses that you can gain by equipping a certain number of certificates from your main class branch. To see the certificate bonuses that can be gained, check Magic DPS/Certificate Bonuses
Knowledge Tree[]
Gameplay commentary[]
Magician is a powerful character who uses magic to damage monsters. Mages have access to many powerful offensive spells - however, having access to many survival skills, buffs, and some very useful abilities, mages take not just an offensive role, but a minor support and control. This is one of the most important aspects of Mages, and it is what seperates the Mage from the other starting DPS classes. Following a standard mage setup, although Mages have great power, they have low defense but a mix between useage only of cloth armor and their natural statistics. Because of this it is necessary for them stay out of the fight by casting spells from a distance. Mages can do exceptionally high damage, as long as skills are ordered in a way that takes advantage of cooldown rate.
Gear[]
While playing as a Magician, a character will change to his or her cloth armor set.
Magicians generally use staves, as doing so gives them bonuses. However, no Mage skills require them to use a staff, so a magician is free to choose whatever weapon they wish to use. It is, though, more effective to use a staff or another high M-ATK weapon than a sword or axe.
Support[]
Magic is your friend here, as well as for your friends. A Mage is just as capable as a support unit as a fighter, but with different requirements. When supporting, a Mage makes use of weaknesses or range to attack enemies from afar. In a party, you should only depend on your ally Mage for damaging/debuffing enemies, and nothing else. If they have the skills to do other things then that is up to the player, but when getting a mage, just expect them to damage the enemy unless they state otherwise. A good Mage focuses on nothing else than what they can do in battle.
Solo offensive[]
Harder to pull off with a Mage than, say, a Warrior, Mages can cover less health with power, as the saying goes "the best defense is a good offence". When Maging alone or on the front lines think along the terms of "Eliminate the foe as fast as possible". If this means using up your mana on one enemy, then that is how you should play solo. Even with good items, such as a decent amount of potions both health and mana, try and stay constant on how you fight. Do you spam fire because it recharged before the casting was done, or do you swap out on abilites to pump out as much damage from your skills as possible? Stick to what you know/planned/just ended up doing in order to remove a source of damage as fast as possible.
Mages can be incredibly powerful if certain combinations of Magic DPS Branch Skills and Mage skills are combined together however, keeping the enemy at far ranges for a long time. For instance, the simple combination of Magic DPS Skills, Winter Chill, Fire Bomb, and a mage cast of Lightning bolt (in that order) gives you good damage (from Both Fire Bomb and Lightning Bolt) a 12 sec DPS affect (winter chill) a 15% chance to stun the enemy for 3 sec. with Firebolt, and a 25% chance to Knock down the enemy with Lightning bolt (from the Winter Chill Affect).
Anuran Magicians gain access to the very powerful Sirocco spell at level 45 which does magic damage in a straight line for up to 60 feet and stuns the foes for 6 seconds, this spell is very effective when used correctly with snow storm as it can stun enemies, giving them plenty of time to eliminate the oncoming foes. Used correctly, this strategy is extremely effective at killing enemies while taking minimal damage.
Leveling your Mage[]
So this is how it goes: You cast Snow Storm then Hell Fire. Then when the group monsters are preparing to hit you you use Dimensional Jump and Cast Snow Storm and Hell Fire again. Do this until they die. (Outside a dungeon you need to be fast or they will leave combat)
Alternatively you can cast Snow Storm twice and then, if necessary, Lightning Web as soon as they come in range; at many stages in the game this is a much safer and faster way of farming, particularly if you know you can kill the group in 3 hits or less.
Trivia[]
- Mage is the only class in the Magic DPS class branch that cannot summon a class specific pet