Thief is a Melee DPS class in Eden Eternal. It is available at character creation.
Traits[]
Class traits[]
Icon | Trait |
---|---|
Quick Means Increases ATK SPD and EVA +30%. | |
Light Armor Mastery Can wear Light Armor. |
Racial traits & stat modifiers[]
Race | Icon | Trait | HP | MP | STR | AGI | INT | WIS | LCK |
---|---|---|---|---|---|---|---|---|---|
Human | Dagger Expert Increases P-ATK and M-ATK +15% when equipped with a Dagger. |
109% | 97% | 112% | 124% | 100% | 100% | 107% | |
Zumi | Crazy Wheels Move SPD +10% |
105% | 100% | 110% | 126% | 100% | 100% | 107% | |
Anura | Conceal Corner Malice caused by attacks decreases -30% |
111% | 98% | 109% | 124% | 100% | 100% | 110% | |
Ursun | Rotating Blade Attacks have a 5% chance to lower target's Move SPD by 50% for 6 seconds. Has no effect on Boss Monsters. |
116% | 93% | 115% | 121% | 100% | 100% | 107% | |
Halfkin | Concentration P-CRIT Rate increases +30% |
100% | 113% | 110% | 125% | 100% | 100% | 108% |
The following stats are important for Thieves:
- Strength, for P-ATK
- Agility, for ATK SPD and EVA
- Luck, for CRIT rate and ACC
- CRIT DMG
Skills[]
Class skills[]
A Thief's skills are rather simple: they are meant to deal damage, and to let the Thief survive. All of the Thief's damaging attacks are melee, usually applying a powerful affect to the target as well as dealing damage. Thieves also can use many survival skills, increasing their Evasion, their Move SPD, and even turning themselves invisible. Thief also has a "sneak attack" move, that can stun the target as well as doing high damage, when invisible.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
Ambush | 1 | 1-Handed Weapon | Instant | 4 sec. | Increases P-ATK +X points. Damages an enemy and doubles the next P-DMG the enemy takes. | |
Sneak | 5 | None | Instant | 0 sec. | Cannot be cast in combat. Conceals you and increases your CRIT Rate +X points. Lowers your Move SPD -25%. | |
Swift Attack | 10 | 1-Handed Weapon | Instant | 6 sec. | Increases P-ATK +X points. Strikes a target 3 times, dealing less damage each hit. | |
Hidden Force | 15 | None | Instant | 60 sec. | Makes you Invisible for 12 seconds. Increases CRIT Rate by +X points, but increases received damage 4x. | |
Gallop | 25 | None | Instant | 30 sec. | Increases your Move SPD +30% and AGI +X points for 15 seconds. | |
Deadly Containment | 30 | Dagger | Instant | 2 sec. | Increases P-ATK +X points. Damages and stuns an enemy for 3 seconds. Only works when caster is Invisible. | |
Blend | 40 | None | Instant | 30 sec. | Increases the EVA of all party members within 25 feet of the caster +X for 30 seconds. | |
Cruel Slashes | 50 | Dagger | Instant | 6 sec. | ATK +X points. If the target is Stunned, or Immune to Stun with HP Below 30%, then the target will receive double attack damage. | |
Heartless | 60 | None | Instant | 30 sec. | Increase ATK +X points for 15 seconds. |
Regular skills[]
These skills are available to all classes in the Melee DPS class branch.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
Slam | 1 | Melee Weapon | 0 sec. | 2 sec. | Increases P-ATK +X points. If you damage an enemy under the Sonic Cut effect, you have a 15% chance to knock the enemy down. Lasts 4 seconds. | |
Resonating Blow | 3 | Melee Weapon | 0 sec. | 0 sec. | Deals a target +X damage per second for 12 seconds, stacking up to 5 times. | |
Fury Hit | 5 | Melee Weapon | 0 sec. | 3 sec. | Increases P-ATK +X points and strikes all enemies within 10 feet. Also decreases their ATK SPD -X points and Cast SPD -X points for 12 seconds. | |
Fast Shadow | 7 | None | 0 sec. | 30 sec. | Increases your EVA +X points for 15 seconds. | |
Encourage | 9 | None | 0 sec. | 60 sec. | Increases your Double Hit Rate +15% and STR +X for 30 seconds. |
Racial skills[]
These skills are available to all classes in the Melee DPS class branch, but depend on the character's race.
Race | Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|---|
Human | Slayer's Reward | 45 | None | 0 sec. | 120 sec. | CRIT-ATK in 60 seconds will recover caster's own HP by X points. | |
Human | Hurricane Armor | 60 | Melee Weapon | 0 sec. | 30 sec. | Deals X points of DMG to all enemies within 10 feet of the caster every 0.5 seconds. Lasts for 8 seconds. | |
Zumi | Injection | 45 | None | 0 sec. | 60 sec. | Increases the caster's ATK by +X and the caster's Double Hit rate by +100%. Lasts for 15 seconds. | |
Zumi | Flash Step | 60 | None | 0 sec. | 30 sec. | Not available in combat Teleports the caster up to 100 feet in the chosen direction and increases the caster's P-CRIT rate by X points for 15 seconds. This skill will aggro enemies along the teleportation path. | |
Anuran | Swampy Land | 45 | Melee Weapon | 0 sec. | 15 sec. | Increases the caster's P-ATK by +X, then deals DMG to the targeted enemy and immobilizes them for 6 seconds. Party members within 10 feet of the targeted enemy are also immobilized for 3 seconds. | |
Anuran | Wind Ninjitsu | 60 | None | 0 sec. | 24 sec. | Deals X DMG to target enemy and all enemies within 20 feet of them every 0.4 seconds for 5 seconds. The caster will not be able to perform any other action during that time. | |
Ursun | Bear's Rage | 45 | None | 1 sec. | 12 sec. | Increases the caster's P-ATK by +X and knocks the targeted enemy out for 4 seconds. | |
Ursun | Wave Impact | 60 | None | 0 sec. | 6 sec. | Increases the caster's P-ATK by +X and deals DMG to all enemies in a 60-foot straight line. | |
Halfkin | Throw Weapon | 45 | Melee Weapon | 0 sec. | 6 sec. | Increases the caster's P-ATK by +X and inflicts the Struck status on the targeted enemy, as well as decreasing their All Physical Resistances by -10% for 8 seconds. | |
Halfkin | Virulent Poison | 60 | Melee Weapon | 0 sec. | 6 sec. | Deals X points of DMG to the targeted enemy, as well as all enemies within 10 feet of that target, every second for 15 seconds. |
Certificates[]
Icon | Certificate | Level | Effect |
---|---|---|---|
Nimbleness I | 10 | EVA +4% | |
Super-Speed Hand I | 20 | Increases Double Hit chance +1%, but damage decreases each hit | |
Thunder Reflection I | 30 | AGI +10% | |
Nimbleness II | 40 | EVA +8% | |
Super-Speed Hand II | 50 | Increases Double Hit chance +2%, but damage decreases each hit | |
Thunder Reflection II | 60 | AGI +15% |
Certificate Bonuses[]
Certificate bonuses are bonuses that you can gain by equipping a certain number of certificates from your main class branch. To see the certificate bonuses that can be gained, check Melee DPS/Certificate Bonuses
Knowledge Tree[]
Gameplay commentary[]
While playing as a Thief, a character will change to their light armor set.
Many of Thief's abilities require you to be using a Dagger. Thieves naturally have higher damage output with the dagger as well for humans, and us for them. Whatever race you are, using a dagger is a must have for any thief. Thieves generally dual-wield as well. The reasons for this are obvious: gaining extra damage. Although in many picture thief is shown dual wielding daggers, Dual wielding a sword or other one handed weapon in your main hand, and a dagger in your off hand is usually more damaging than dual wielding two daggers (or two swords—especially if you're a human), and you can still access your Thief skills.
Thief is a Melee DPS character, who focuses on dealing as much damage as possible to targets-without getting hit. The goal is the reason for not getting hit is not high defense, or even evasion, but due to the target being dead before it gets a chance to attack. Thief does not wear very heavy armour, and unlike the other DPS branches who have range on their side, Thief attacks up close and personal. Although Thieves normally have high Evasion, they still have to get the job done as quickly as possible. Thief's skills are very powerful and damaging-, and can do fine either soloing, or in a party. Unlike the other DPS branches however, Thief has a very limited amount of battlefield infuencing skills, such as slowing or immobilizing a target, or multiple targets. However, the posses powerful survival skills, letting them turn invisible, in or out of combat, and buffs to move faster and increase evasion. Thief focuses on dual wielding with 1H weapons, the dagger as their staple weapon.
Trivia[]
- Thief's Hiding abilities, Sneak and Hidden Force, can both be seen through by some monsters (although they have to be near you). However, this is usually only noticeable when using Sneak, as Hidden Force's duration is so short, monsters don't have enough time to get close to you before you use an attack and cancel out of Hidden Force.