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Weapons are equippable items in Eden Eternal. All players can wield weapons in their right hand, which is the main weapon slot, as well as an off-hand weapon in their left, which is the secondary weapon/shield slot. Other weapons are two handed, which means they take two hands to wield, taking up both the main weapon and secondary weapon slots. Weapons come in many different shapes and sizes in Eden Eternal and aren't class specific like in many games.

Although there are no class restrictions on most weapons, every class has skills requiring a certain weapon type to be equipped, or a passive bonus when a certain weapon type is equipped.

Weapon groupsEdit

Off-Hand Equipment One-Handed Melee Weapons Two-Handed Melee Weapons Ranged Weapons
1H, no damage type
Shield
1H Bladed (Slashing damage)
Sword
Rapier
Dagger
1H Blunt (Striking damage)
Club
Cestus
Mace
2H Bladed, Slashing damage
Axe
Greatsword
Katana
Pike
2H Blunt, Striking damage
Hammer
Guitar
Grimoire
Staff
2H, Piercing damage
Artillery gun
Bow
Off-hand equipment
Shields are sold by weapon vendors and occupy the off-hand weapon slot, and disable the long-range weapon slot, but shields do not count as weapons for skill requirements. Shields can be equipped at the same time as any one-handed weapon, but not at the same time as another shield, since shields cannot occupy the main hand weapon slot. Shields increase DEF and Block stats instead of P-ATK or M-ATK. A character can block while a shield is equipped.
One-handed melee weapons
One-handed melee weapons can occupy either the main hand or off-hand weapon slot, and disable the long-range weapon slot. A character can equip a one-handed weapon with a shield for better defense and the ability to block, or two one-handed weapons for more damage. Bladed weapons do slashing damage, while blunt weapons do striking damage. If two one-handed weapons are equipped, the one in the main hand determines the damage type. Maces have higher M-ATK than P-ATK, so are favored by casting classes.
Two-handed melee weapons
Two-handed melee weapons occupy both the main hand and off-hand weapon slots simultaneously, and disable the long-range weapon slot. A character cannot equip a one-handed weapon or a shield at the same time as a two-handed weapon. Bladed weapons do Slashing damage, while blunt weapons do striking damage. Guitars, grimoires, and staffs have higher M-ATK than P-ATK, so are favored by casting classes. A character can parry while a two-handed weapon is equipped.
Ranged weapons
Ranged weapons occupy the long-range weapon slot, and disable the main hand and off-hand weapon slots. Normal attacks with ranged weapons can hit at long range. Ranged weapons do piercing damage. Ranged weapons count as two-handed, so a character can parry while a ranged weapon is equipped.

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